Learn how to create your own fully functioning role-playing game (RPG) with Visual C# Game Programming For Teens! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you'll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game...
Andrew Burn, David Buckingham, Diane Carr, Gareth Schott, John Thompson. Computer Games: Text, Narrative and PlayPublisher:
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory, as well as from computer games studies, in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative...
BradyGames’ Hour of Victory Official Strategy Guide includes the following: A complete walkthrough of the entire game. Detailed listing of all available items and equipment. Expert boss strategies to defeat even the toughest boss. Tactics for each mode of gameplay. Platform: Xbox 360 Genre: Shooter This product is available for sale worldwide.
Book Description "Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed?from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.
PS2 Secret Codes 2004 is an updated collection of secret codes and cheats for the most popular games released for the PlayStation 2 console. This pocket guide is the solution to endless searches for codes--all information is provided in this easy-to-use format. Some of the games covered in this guide include Tony Hawk's Underground, NFL Blitz Pro, Tomb Raider: The Angel of Darkness, Ratchet and Clank: Going Commando, True Crime: Streets of L.A., SOULCALIBURII, and many more! There are hundreds of games covered and hundreds of codes revealed in this guide!