Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Publisher:Рид Элсивер, Focal Press
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's real-world experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games (debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code...
More books by Chris Griffith
Learn how to create your own fully functioning role-playing game (RPG) with Visual C# Game Programming For Teens! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. ...
Whenever you set out to improve any aspect of your life, whether it is for fun or of a more serious nature, you will need discipline. This one word, and the corresponding actions required by it, are one of the major reasons people fail to see improvement or significant change in their lives ...
Games for All Seasons is written for therapeutic riding instructors who would like to raise the bar in their lessons and incorporate calendar-based themes into their teaching. Every game offers complete lesson plans, ideas for stretches, equipment lists, arena set up, and skills addressed. ...
Hugues Petrini. A Brand Awareness Based Investigation in the Video-Games industry: A pertinent and complete brand equity investigation in the Video-Games Industry following a marketing research approach
Video-games is an important part of leisure and recreational time in todaya??s societies. Since 1980, the start of the modern video game era, the development of technologies and internet has made video games accessible for every customer. The exchangeability of products in an affluent society ...