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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Chris Griffith. Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity Authors:Chris Griffith.
Publisher:Рид Элсивер, Focal Press
Year:2010
Serie:
Pages:352
Sizes:190x235
Price:702 rub.
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Book Summary:
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's real-world experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games (debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code...

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