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Artificial Intelligence for Games

Ian Millington, John Funge. Artificial Intelligence for Games Authors:Ian Millington, John Funge.
Publisher:Рид Элсивер, Morgan Kaufmann
Year:2009
Serie:
Pages:896
Sizes:195x240
Price:3676 rub.
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Book Summary:
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). The first...

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