iPhone Games Projects
One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's "Most Popular Category". Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. ...
More books by P. J. Cabrera
Learn how to create your own fully functioning role-playing game (RPG) with Visual C# Game Programming For Teens! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. ...
Whenever you set out to improve any aspect of your life, whether it is for fun or of a more serious nature, you will need discipline. This one word, and the corresponding actions required by it, are one of the major reasons people fail to see improvement or significant change in their lives ...
Games for All Seasons is written for therapeutic riding instructors who would like to raise the bar in their lessons and incorporate calendar-based themes into their teaching. Every game offers complete lesson plans, ideas for stretches, equipment lists, arena set up, and skills addressed. ...
Hugues Petrini. A Brand Awareness Based Investigation in the Video-Games industry: A pertinent and complete brand equity investigation in the Video-Games Industry following a marketing research approach
Video-games is an important part of leisure and recreational time in todaya??s societies. Since 1980, the start of the modern video game era, the development of technologies and internet has made video games accessible for every customer. The exchangeability of products in an affluent society ...