Tomb Raiders and Space Invaders: Videogame Forms and Contexts
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.
More books by Geoff King, Tanya Krzywinska
In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself: a new model of education for a high-tech, digital world of global competition. How Computer Games Help Children ...
Since the 2003 publication of the groundbreaking Killer Poker Online, the Internet game has exploded and the online poker landscape has completely changed. More than 150,000 people are logged in and playing online for real money every day. What does this mean for you? Lots of opportunities ...
Andrew Burn, David Buckingham, Diane Carr, Gareth Schott, John Thompson. Computer Games: Text, Narrative and Play
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BradyGames' Way of the Samurai 2 Official Strategy Guide includes a comprehensive walkthrough for each possible story path in the game. Detailed area maps pinpoint enemy and item locations. Expert fighting techniques. Tips for collecting all swords and items in the game. Game secrets and more ...