3D Math Primer for Graphics and Game Development
Publisher:Wordware Publishing, Inc.
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.
More books by Fletcher Dunn
Book Description "Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed?from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 ...
Book Description Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this ...
The Epic Conquest of History Lives On ·Detailed walkthrough of the Korean, German, and American campaigns, as well as complex analysis of both Turning Points ·Comprehensive guide to multiplayer-specific strategies, including game-tested tips ·Each civilization's strengths and weaknesses broken ...
Amazon.comGame writers have a hard lot. In order to compete, they're expected to write fantastic works of art and action that feature spectacular visual and physical effects, and which can render those effects with great speed. If they don't write for the latest hardware (which is often barely ...